aefenglommung (aefenglommung) wrote,
aefenglommung
aefenglommung

Finding their way

Kermit (in passenger seat): Bear left.
Fozzie (driving): Frog, right.


Scouts are supposed to be handy at following map and compass, but I have not always found them to be so. The last time I designed an orienteering course for a Scouting event, the controls read:
IF YOU THE WAY

SHOULD LOSE, I'M FEARED,

YOU'LL TAKE ALL DAY

AND GROW A BEARD.

BURMA SHAVE

The Scoutmasters loved it. None of the youth got the joke. And none of them could finish the course, either -- a course that two adults took a whopping 15 minutes to walk in a leisurely fashion.

Well.

I was charged with designing a Scripture Orienteering Course for this weekend's joint Catholic-Methodist Scout Retreat at Maumee. A SCRIPTURE orienteering course, mind you. So I have finished the basic workup.

It covers about a mile around our Council camp, from one place to another. They will start at one well-known point, and then follow the clues given from there. Clues for each leg are compass bearing, distance, and a Scriptural quotation which ought to make it obvious where they're going. (Whaddya wanna bet nobody gets the heavy hints from Holy Writ, either?)

Besides giving the clues for the next leg in the course, each control will have a letter which they will have to record. At the end of the course, these letters will spell out a word, which allows me to see that they have, in fact, covered the whole course, in the right order, leaving nothing out. (I play dirty: the word is in an ancient language unknown to them. So they are not likely to recognize it and guess how to complete it without -- you know -- completing it.)

And they will be timed. Missing controls yields time penalties. Fastest time wins.

Excelsior!
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